Commissions Status: Open
March Slots taken: 1/3
Hello and thank you for your interest in commissioning me!Please read through all the terms before filling out the form to request a commission. If you have any questions or inquiries for something not listed here, you can email me at [email protected].This page is for bg3 modding commissions.
For art commissions, please go here!🌸 plaemon
Terms
Payment
PayPal Only.
Full payment upfront, sent via PayPal invoice.
No Refunds for Completed Works. You may request a full refund if I have not yet started with your commission. If I have started, the amount refunded will be based on how much of the work is completed.
If I am unable to finish your request for any reason, you will receive a full refund.
Rights
Most commissions are based on vanilla game assets. You are not paying for the mod itself, but for my time and skill to make the specific thing you want.
Because of that, unless otherwise discussed, all mods made from vanilla assets will be made available for everyone for free.
If you wish to keep your commission private, you may not release or share it anywhere for anyone else to use.* That right is reserved for me.
If your commissions requires assets from another modder, please contact them for permission first/see if they take commissions. I will not get this permission for you and will not touch another modder's work unless you can show me proof of it.
* Sharing with friends for private multiplayer games is excluded from this clause.
Other
While I can make my (head) mods available through the in-game mod manager for an additional fee, I cannot guarantee console release. All mods for consoles need to go through testing and approval by Larian. There's no timeline on how long that may take (it may be months) and the final decision on what mods make it onto consoles is up to them.
Mods available through the in-game mod manager (and even more so for consoles) have stricter rules they need to adhere to. You can find information on what is allowed or not here.
If you still wish to commission me for a console mod, I cannot provide refunds for approval delays or mods that get rejected for something out of my control. If it is something within my control, I will fix it and resubmit the mod for approval.
Modding Samples & Prices
Heads
80 USD
1 custom head for 1 race as a new CC entry
Mix + Match of vanilla textures or any of my modded ones of the same body type and race
Optional: Unique Tav and/or Eyes of the Beholder compatibility
Available for all races and body types EXCEPT Dragonborn
Due to the need for custom armatures*, I do not make replacers
* Custom armatures are required to improve animations - especially if the eyes were edited a lot. Vanilla piercings will be adjusted, beards upon request.
Additional Charges
Race support: starting at $20+/race for minor conversions (same body type, eg. BT1 Human to BT1 Elf), $50+/race or body type for major conversions (textures not included)
Textures: $10 to convert a texture to another body type/race (+10 to and from Tiefling/Githyanki), $40+ for customized textures (moles, scars, blush etc)
Additional Features: ear plugs and other built in piercings, glow maps, etc
CC Icons: 5$ for setup, then $5 for each icon (minimum $10)
* All prices are dependant on complexity and might be more (or very rarely less) than stated. For example, converting textures to or from a Tiefling head is a lot more complicated than converting a Human texture for use on a Halfling head.
** You can request racial or body type conversions of any my modded heads.
*** I can make heads based on real people, but it will almost always require custom textures to achieve likeness.
**** Customized textures are just that -- customized. They are mainly mash ups and edits of vanilla textures. Moles or minor scars can be placed relatively freely, but, for now, anything more major is limited to what's available in the game.
Nexusmods page with more examples.
Body Edits
150 USD/Body
1 body mesh edit for 1 race/body type
Includes minor texture edits
Set up using Unique Tav
Includes one vanilla camp clothing and one vanilla armor refit as standalone items - they must be for the original body type and cannot have physics. All other clothing will have to be commissioned separately! Please see below for more details.
Softer Body 2
More Softer Body 2 Examples.
Personal Body 1
Armor/Clothing
10+ USD/Mesh
$10 for a basic vanilla mesh edit as a replacer (e.g. removing boobs or other details from existing armors)
Major edits will cost more and are likely to require the additional standalone item charge!
Physics will not work on replacers.
Additional Charges
$10 per item to setup it up as a standalone armor/camp clothing - includes base game stats of your choice.
Physics: + $5 per mesh
Major Body Type Conversion: + $5 per mesh (e.g. F to M, see Softer Body 2 examples)
Textures: custom textures are currently not offered except for dye mask edits
Mix&Match: combine elements from different outfits into one
(Tiefling) Tail Allowance: $5+
Unique Tav Compatibility: $5 (only required when a skin mesh is used as part of the armor/clothing)
Depending on the complexity of your request, final quoted prices might be higher or lower
Softer Body 2 REfits
More Softer Body 2 Examples.
TMTS Refits
More TMTS Examples: 1 | 2 | 3
In-Game Mod Manager Release
20+ USD
By default, mods will not be made available through the in-game mod manager as it takes a lot more time for me.
Due to limitations of the toolkit and/or how the in-game mod manager works, heads made available through the that way will not have spell VFX or EotB/UT compatibility. Sometimes, piercings may jump in cut scenes.
Credits/Mods used in samples not made by me:
Hair: Izzli's Snazzy Salon | Tav's Hair Salon | more dreadlocs and curly hairstyles | Gale's Wizardly Updo | Long Hairs | keysuspect's Hair Edits
Softer Body 2 Tiefling Head: New CC Head Presets Vol. 2
Body: (TMTS) Transmasc Top Surgery